Today is a day where fans anticipating the release of Project Mirai Remix for the West are finally getting some information about the game, although not from the source we expected. Despite being announced over 2 months earlier in the West, the details for “Hatsune Miku: Project Mirai Remix” for the Nintendo 3DS were first released by SEGA of Japan yesterday, via an announcement for the Japanese version of the game titled “Hatsune Miku: Project Mirai Deluxe”. They are essentially the same game with two different titles.
While we wait for an official press release from SEGA of America, here’s what we do know about both games: All new 3D promotional and opening videos are being created for the new title, with the opening theme being composed by PinocchioP. The game will be exhibited at the Tokyo Game Show event that takes place between September 18th~21st JST. More details about the game itself are expected to be released in the October 2nd & 9th combo issue of Kadokawa’s Famitsu magazine releasing on Thursday.
The release date of Project Mirai Deluxe is announced for Spring 2015, while Project Mirai Remix is is still dated for an unknown period in 2015.
Lastly, SEGA is also due to announce an all new SEGA feat. Hatsune Miku Project game title at the Tokyo Game Show later this week. It is a new working title, unrelated to the news of Project Mirai Remix/Deluxe.
The only teaser screenshot of Project Mirai Remix/Deluxe so far, via Famitsu.
Hatsune Miku Graphy Collection Mystery Music Comet or, in short, “MikuColle”, is a RPG app developed by Crypton Future Media. The app runs with a plot where a sudden appearance of mysterious music note-shaped comet causes all sound in the world to be lost. You and Miku will advance together on a remarkable journey to redeem the lost sound. Taiwan and global releases have been announced to come after the release in Japan in late September this year.
Players will advance through stages to collect the lost songs. The background music in the game will be uncompleted at first (due to the mysterious music comet). Players will face “Cards Battle” against monsters during the journey in order to collect lost notes and proceed further on. As you continue to collect more notes in the stage, the faint background music will slowly become completed.
Players will be equipped with a deck of illustrations as weapons against monsters. Illustration cards all vary in terms of power and illustrators. This is a concept derived from the currently existing mobile app from Crypton Future Media named “Hatsune Miku Graphy Collection”, and this game is a sequel/upgrade to the existing app.
SEGA of America has announced today the release dates for Hatsune Miku: Project Diva F 2nd in Western countries: November 18th, 2014 for North and Latin Americas, and November 21st for the rest of the world.
SEGA also detailed the preorder bonuses. Fans who preorder from select game retailers around the world will receive the “Americana” module, based on the outfit design by Exiled-Artist for the Piapro collaboration for the 2011 San Francisco JPOP Summit Festival.
All gamestop preorders will include the Americana module, as well as the Extra Character pack for Akita Neru, Yowane Haku and Teto Kasane. Even if you don’t preorder, SEGA promises the Extra Character pack will be free for those who already own the pack on the previous Hatsune Miku: Project Diva F for PS3 or Vita.
In a live stream earlier today, SEGA announced that the Project Diva game series has totaled 2.5 million units in sales. The series also just celebrated its 5th anniversary today on July 2nd.
Another big announcement was regarding the western release of an enhanced version of Hatsune Miku: Project Mirai 2 for the Nintendo 3DS titled “Project Mirai Remix” (working title), with a scheduled release due sometime in 2015.. Since the second game release also included the songs from the first, it would make sense for the Western release of Project Mirai to start with the second game in the series. This is also the first time a Hatsune Miku game has been released on a Nintendo console outside of Japan.
The details of these “enhancements” are yet to be revealed, but the game will still have all the features of the Japanese release:
Hatsune Miku: Project MIRAI Remix features characters rendered in beautiful stereoscopic 3D, with two different rhythm game modes (button and touch) and three difficulties per song. Players will enjoy a highly customizable experience with user customization options for button icons and sounds, character costumes and gear for the character rooms. Players can create and share personalized player cards that show off who you are as well as create customized dance routines to the songs, your own musical phrase and personalized comments about their favorite in-game videos, all via StreetPass. The game also utilizes the AR card and photo capabilities of the Nintendo 3DS to bring characters to life in 3D.
If you happen to be visiting the largest Anime and Japanese pop culture convention in North America this July, you may be interested to hear that SEGA will have a booth demoing the English version of Hatsune Miku: Project Diva F 2nd at Anime Expo, as well as another “surprise”.
There is no word yet on if they also plan to host a panel. But if they do, be sure to remember these words: “Miku Maji Tenshi”. Lastly, I will have announcements soon regarding MikuFan’s visit to Anime Expo, so please stay tuned!
Skip to 0:27 in the video below to see SEGA’s announcement: