Sep 042015
 

d05c2cf7d7ea681
A supposed news leak from China has teased what appears to be a yet-to-be announced Hatsune Miku edition phone from Sony for Japan, titled the Xperia Z5 Compact Premium -Miku Edition-. If the rumored details are true, then this would not only make for a phone desirable for Hatsune Miku fans, it would also make it the best compact smart phone in the world. Period.

Sony has already announced the Z5 series of phones earlier this week (Z5, Z5 Compact and Z5 Premium), but made no mention of a “Z5 Compact Premium” version phone. If true, it brings several specification improvements over the Z5 Compact, notably the screen resolution, battery capacity and memory (more than even the Z5 Premium). It’s also rumored to once again be a Docomo-exclusive device.

Sony last released a Hatsune Miku edition Xperia phone in 2013 for the Docomo phone carrier, which was based on the Xperia ZR model. It was a mid-range offering with a premium price, which led to slower than expected sales. So it seems somewhat odd that Sony would try again with what would likely be an even more expensive phone. However, as an owner of a green colored Xperia Z3 Compact, this would be my dream phone upgrade. We look forward to an official announcement from Sony to confirm or deny the rumors.

Notable reasons why the phone may be fake: Managing to cram a 2900mAh battery into a 4.6″ phone would be an incredible feat, as they barely managed 2700mAh for the Z5 Compact of the same size. The fact the phone is said to have more memory than the even larger Z5 Premium is a bit strange. More-so, the images above seem to use the same silhouette logo from last month’s Walkman design poll held by Sony of China. Lastly, the phone is very oddly featuring the old Hatsune Miku V3 software illustration, rather than something new and exclusive (like we saw with the previous Miku Xperia).

Sources: cnbeta, benchlife

Sep 042015
 

image2015_0305_1421_15

Hatsune Miku: Project Mirai DX, like several other Hatsune Miku music game titles, is a game that many fans thought would likely never make its way overseas. At first we were hoping one of the first two titles, Project Mirai (2012) or Mirai 2 (2013) would somehow manage to make its way to the West, since support for the Project Diva series as a whole was starting to strengthen. What we weren’t expecting was an all-new (sort of) game title in the Mirai series, specifically for the West.

While it didn’t end up remaining a Western-exclusive, and even got pushed back to 3 months after the Japanese release, the game is finally here, and brings what Hatsune Miku fans have been wanting from the Project Mirai series, and so much more. Hatsune Miku, Kagamine Rin and Len, Kaito, Meiko, Luka and even Megpoid Gumi all come together to make what is easily one of the most enjoyable Hatsune Miku rhythm game experiences, and likely one of the best music games overall on the Nintendo 3DS.

As a Project Mirai title, the game differs from the Project Diva series primarily by its artistic style: The characters are modeled in SD (super deformed) style, to look exactly like the popular Nendoroid line of figures from Good Smile Company. This is a design choice that no doubt caters to Hatsune Miku fans that can’t resist her cute sharm, which is now magnified by this look.

You start off the game by choosing your starting character, and then you’re greeted by the main screen of your chosen character in their basic apartment. There isn’t much here yet, but you’ll start to unlock various room accessories, and even outfits, as you play the game! You will see Gumi, another Vocaloid and playable character, come and visit you in your room from time to time to offer gifts, and hints/advice to help you with playing the game. Here is a summary of the main screen options:

Hang Out: Interact with the character you’re currently visiting, give them a spending allowance, offer snacks, or even play a minigame of “Mikuversi”, a special version of the classic board game “Reversi”! But watch out: As you get better, so will your opponent! Spending more time with a partner will strengthen your relationship and unlock new more motions/interactions. The first snack I offered my partner was the “roulette Sushi”, and let’s just say Miku’s reaction was priceless when she ate the hot piece of Sushi.

Dress-Up: As you unlock and purchase new outfits for your characters, you can freely change the outfit they wear on the home screen. There’s over 100 outfits that can be unlocked!

Remodel: As you unlock and purchase room accessories, you can decorate each character’s rooms to your liking! Different rooms offer different item arrangement options.

Alarm: Set an alarm and wake up along with your favorite Vocaloid!

Partner: Change which partner you’re visiting with.

Rhythm Game: Play the rhythm game mode. There are both Button and Tap gameplay styles to choose from. There are 48 total songs to unlock and choose from with three levels of difficulty, and an unlockable 4th level of difficulty for some songs. This means there is a total of nearly 300 different play combinations for this mode alone! I recommend changing the button colors if you’re a seasoned Project Diva player, to avoid confusion.

Puyo Puyo 39: A special Miku version of the popular SEGA puzzle game, which can be played against AI or friends over local wifi!

Profiles: This is essentially your own in-game profile card, as well as your friends list for sharing data with friends that also play Project Mirai DX. You can share custom songs, dances and messages!

Photos: View the screenshot gallery.

Stamps: Essentially your “achievements” tracker. Unlocking more stamps also gives you more tag-lines to use for your profile cards.

Options: View your game progress, change your Mirai username, and view unlocked special videos.

Music Maker: Create a custom tune with your partner, along with various instrument choices. You can attach a custom tune to your profile card. Get creative!

Go Out: Visit the Dance Studio, Department Store, Mirai Theater, AR Mode, or take your partner on a trip to exotic places!

Rhythm Game (Button Mode)

Button mode of the rhythm game is by far the most difficult of the two gameplay styles, with more complex button patterns and stricter timing for button accuracy. Depending on the chosen difficulty, more of the X, Y, B, A and arrow keys will appear on screen. Each song will have instances of holds and double presses, although you can choose to substitute arrows for the associated letter, or vice versa, when only one symbol needs to be pressed. The hold notes with a rainbow texture are “spin holds”, where you can spin the analog stick to earn bonus Mirai Points during the hold.

Rhythm Game (Tap Mode)

While being easier to play compared to button mode, this game mode does a few things differently to make this style just as enjoyable (if not more-so). There’s no “double press”, since you can only tap one color section at a time. However, this mode instead adds “swipe” notes, where you must hold and swipe the stylus in the indicated direction. If you continue to hold the stylus down before each swipe, you will create a “chain”, granting additional bonus points. This can even allow finishing scores of over 100%! Spin holds work in a similar way, with the difference being you now spin using the stylus instead of the analog stick.

Wait… There’s more?!

Due to a tight schedule, I was not able to go as in-depth with the game as I wanted to, and didn’t go far beyond unlocking all songs on the massive tracklist (this alone takes a considerable amount of time if you’re aiming for decent scores in the process). At least, not in time for this review. So I’d actually like to take the time to explain more game details in the comments below, should you have any! Is there anything from the game you’d like to see or know about? Feel free to ask!

And if you’d like to grab the game yourself, it will be available in-stores and on the Nintendo e-Shop on September 8th for North America, and September 11th for Europe! Early preorders will provide a bonus Miku wallet strap, while ALL copies of the game will come bundled with 19 AR cards!

If you’d like to give the game a try beforehand, you can grab the free game demo from the Nintendo e-Shop, which offers gameplay of LOL -lots of laugh- and Senbonzakura on Easy, Normal and Hard difficulties to help you get warmed up.

Sep 042015
 

image2015_0305_1421_15

Hatsune Miku: Project Mirai DX, like several other Hatsune Miku music game titles, is a game that many fans thought would likely never make its way overseas. At first we were hoping one of the first two titles, Project Mirai (2012) or Mirai 2 (2013) would somehow manage to make its way to the West, since support for the Project Diva series as a whole was starting to strengthen. What we weren’t expecting was an all-new (sort of) game title in the Mirai series, specifically for the West.

While it didn’t end up remaining a Western-exclusive, and even got pushed back to 3 months after the Japanese release, the game is finally here, and brings what Hatsune Miku fans have been wanting from the Project Mirai series, and so much more. Hatsune Miku, Kagamine Rin and Len, Kaito, Meiko, Luka and even Megpoid Gumi all come together to make what is easily one of the most enjoyable Hatsune Miku rhythm game experiences, and likely one of the best music games overall on the Nintendo 3DS.

As a Project Mirai title, the game differs from the Project Diva series primarily by its artistic style: The characters are modeled in SD (super deformed) style, to look exactly like the popular Nendoroid line of figures from Good Smile Company. This is a design choice that no doubt caters to Hatsune Miku fans that can’t resist her cute sharm, which is now magnified by this look.

You start off the game by choosing your starting character, and then you’re greeted by the main screen of your chosen character in their basic apartment. There isn’t much here yet, but you’ll start to unlock various room accessories, and even outfits, as you play the game! You will see Gumi, another Vocaloid and playable character, come and visit you in your room from time to time to offer gifts, and hints/advice to help you with playing the game. Here is a summary of the main screen options:

Hang Out: Interact with the character you’re currently visiting, give them a spending allowance, offer snacks, or even play a minigame of “Mikuversi”, a special version of the classic board game “Reversi”! But watch out: As you get better, so will your opponent! Spending more time with a partner will strengthen your relationship and unlock new more motions/interactions. The first snack I offered my partner was the “roulette Sushi”, and let’s just say Miku’s reaction was priceless when she ate the hot piece of Sushi.

Dress-Up: As you unlock and purchase new outfits for your characters, you can freely change the outfit they wear on the home screen. There’s over 100 outfits that can be unlocked!

Remodel: As you unlock and purchase room accessories, you can decorate each character’s rooms to your liking! Different rooms offer different item arrangement options.

Alarm: Set an alarm and wake up along with your favorite Vocaloid!

Partner: Change which partner you’re visiting with.

Rhythm Game: Play the rhythm game mode. There are both Button and Tap gameplay styles to choose from. There are 48 total songs to unlock and choose from with three levels of difficulty, and an unlockable 4th level of difficulty for some songs. This means there is a total of nearly 300 different play combinations for this mode alone! I recommend changing the button colors if you’re a seasoned Project Diva player, to avoid confusion.

Puyo Puyo 39: A special Miku version of the popular SEGA puzzle game, which can be played against AI or friends over local wifi!

Profiles: This is essentially your own in-game profile card, as well as your friends list for sharing data with friends that also play Project Mirai DX. You can share custom songs, dances and messages!

Photos: View the screenshot gallery.

Stamps: Essentially your “achievements” tracker. Unlocking more stamps also gives you more tag-lines to use for your profile cards.

Options: View your game progress, change your Mirai username, and view unlocked special videos.

Music Maker: Create a custom tune with your partner, along with various instrument choices. You can attach a custom tune to your profile card. Get creative!

Go Out: Visit the Dance Studio, Department Store, Mirai Theater, AR Mode, or take your partner on a trip to exotic places!

Rhythm Game (Button Mode)

Button mode of the rhythm game is by far the most difficult of the two gameplay styles, with more complex button patterns and stricter timing for button accuracy. Depending on the chosen difficulty, more of the X, Y, B, A and arrow keys will appear on screen. Each song will have instances of holds and double presses, although you can choose to substitute arrows for the associated letter, or vice versa, when only one symbol needs to be pressed. The hold notes with a rainbow texture are “spin holds”, where you can spin the analog stick to earn bonus Mirai Points during the hold.

Rhythm Game (Tap Mode)

While being easier to play compared to button mode, this game mode does a few things differently to make this style just as enjoyable (if not more-so). There’s no “double press”, since you can only tap one color section at a time. However, this mode instead adds “swipe” notes, where you must hold and swipe the stylus in the indicated direction. If you continue to hold the stylus down before each swipe, you will create a “chain”, granting additional bonus points. This can even allow finishing scores of over 100%! Spin holds work in a similar way, with the difference being you now spin using the stylus instead of the analog stick.

Wait… There’s more?!

Due to a tight schedule, I was not able to go as in-depth with the game as I wanted to, and didn’t go far beyond unlocking all songs on the massive tracklist (this alone takes a considerable amount of time if you’re aiming for decent scores in the process). At least, not in time for this review. So I’d actually like to take the time to explain more game details in the comments below, should you have any! Is there anything from the game you’d like to see or know about? Feel free to ask!

And if you’d like to grab the game yourself, it will be available in-stores and on the Nintendo e-Shop on September 8th for North America, and September 11th for Europe! Early preorders will provide a bonus Miku wallet strap, while ALL copies of the game will come bundled with 19 AR cards!

If you’d like to give the game a try beforehand, you can grab the free game demo from the Nintendo e-Shop, which offers gameplay of LOL -lots of laugh- and Senbonzakura on Easy, Normal and Hard difficulties to help you get warmed up.

Sep 042015
 

image2015_0305_1421_15

Hatsune Miku: Project Mirai DX, like several other Hatsune Miku music game titles, is a game that many fans thought would likely never make its way overseas. At first we were hoping one of the first two titles, Project Mirai (2012) or Mirai 2 (2013) would somehow manage to make its way to the West, since support for the Project Diva series as a whole was starting to strengthen. What we weren’t expecting was an all-new (sort of) game title in the Mirai series, specifically for the West.

While it didn’t end up remaining a Western-exclusive, and even got pushed back to 3 months after the Japanese release, the game is finally here, and brings what Hatsune Miku fans have been wanting from the Project Mirai series, and so much more. Hatsune Miku, Kagamine Rin and Len, Kaito, Meiko, Luka and even Megpoid Gumi all come together to make what is easily one of the most enjoyable Hatsune Miku rhythm game experiences, and likely one of the best music games overall on the Nintendo 3DS.

As a Project Mirai title, the game differs from the Project Diva series primarily by its artistic style: The characters are modeled in SD (super deformed) style, to look exactly like the popular Nendoroid line of figures from Good Smile Company. This is a design choice that no doubt caters to Hatsune Miku fans that can’t resist her cute sharm, which is now magnified by this look.

You start off the game by choosing your starting character, and then you’re greeted by the main screen of your chosen character in their basic apartment. There isn’t much here yet, but you’ll start to unlock various room accessories, and even outfits, as you play the game! You will see Gumi, another Vocaloid and playable character, come and visit you in your room from time to time to offer gifts, and hints/advice to help you with playing the game. Here is a summary of the main screen options:

Hang Out: Interact with the character you’re currently visiting, give them a spending allowance, offer snacks, or even play a minigame of “Mikuversi”, a special version of the classic board game “Reversi”! But watch out: As you get better, so will your opponent! Spending more time with a partner will strengthen your relationship and unlock new more motions/interactions. The first snack I offered my partner was the “roulette Sushi”, and let’s just say Miku’s reaction was priceless when she ate the hot piece of Sushi.

Dress-Up: As you unlock and purchase new outfits for your characters, you can freely change the outfit they wear on the home screen. There’s over 100 outfits that can be unlocked!

Remodel: As you unlock and purchase room accessories, you can decorate each character’s rooms to your liking! Different rooms offer different item arrangement options.

Alarm: Set an alarm and wake up along with your favorite Vocaloid!

Partner: Change which partner you’re visiting with.

Rhythm Game: Play the rhythm game mode. There are both Button and Tap gameplay styles to choose from. There are 48 total songs to unlock and choose from with three levels of difficulty, and an unlockable 4th level of difficulty for some songs. This means there is a total of nearly 300 different play combinations for this mode alone! I recommend changing the button colors if you’re a seasoned Project Diva player, to avoid confusion.

Puyo Puyo 39: A special Miku version of the popular SEGA puzzle game, which can be played against AI or friends over local wifi!

Profiles: This is essentially your own in-game profile card, as well as your friends list for sharing data with friends that also play Project Mirai DX. You can share custom songs, dances and messages!

Photos: View the screenshot gallery.

Stamps: Essentially your “achievements” tracker. Unlocking more stamps also gives you more tag-lines to use for your profile cards.

Options: View your game progress, change your Mirai username, and view unlocked special videos.

Music Maker: Create a custom tune with your partner, along with various instrument choices. You can attach a custom tune to your profile card. Get creative!

Go Out: Visit the Dance Studio, Department Store, Mirai Theater, AR Mode, or take your partner on a trip to exotic places!

Rhythm Game (Button Mode)

Button mode of the rhythm game is by far the most difficult of the two gameplay styles, with more complex button patterns and stricter timing for button accuracy. Depending on the chosen difficulty, more of the X, Y, B, A and arrow keys will appear on screen. Each song will have instances of holds and double presses, although you can choose to substitute arrows for the associated letter, or vice versa, when only one symbol needs to be pressed. The hold notes with a rainbow texture are “spin holds”, where you can spin the analog stick to earn bonus Mirai Points during the hold.

Rhythm Game (Tap Mode)

While being easier to play compared to button mode, this game mode does a few things differently to make this style just as enjoyable (if not more-so). There’s no “double press”, since you can only tap one color section at a time. However, this mode instead adds “swipe” notes, where you must hold and swipe the stylus in the indicated direction. If you continue to hold the stylus down before each swipe, you will create a “chain”, granting additional bonus points. This can even allow finishing scores of over 100%! Spin holds work in a similar way, with the difference being you now spin using the stylus instead of the analog stick.

Wait… There’s more?!

Due to a tight schedule, I was not able to go as in-depth with the game as I wanted to, and didn’t go far beyond unlocking all songs on the massive tracklist (this alone takes a considerable amount of time if you’re aiming for decent scores in the process). At least, not in time for this review. So I’d actually like to take the time to explain more game details in the comments below, should you have any! Is there anything from the game you’d like to see or know about? Feel free to ask!

And if you’d like to grab the game yourself, it will be available in-stores and on the Nintendo e-Shop on September 8th for North America, and September 11th for Europe! Early preorders will provide a bonus Miku wallet strap, while ALL copies of the game will come bundled with 19 AR cards!

If you’d like to give the game a try beforehand, you can grab the free game demo from the Nintendo e-Shop, which offers gameplay of LOL -lots of laugh- and Senbonzakura on Easy, Normal and Hard difficulties to help you get warmed up.

Sep 042015
 

Magical Mirai this year is filled with enthusiasm, crowds, and further announcements on a perceptible scale. The concerts will take place at Nippon Budōkan from September 4th~6th, while the exhibitions will take place at Tokyo Science Museum between September 4th and 6th. There’s also a report of heavy rain during the day today.

First is the sixth life-size Hatsune Miku statue on display in the event, and she’s dressed based on Magical Mirai 2015 main visual by the artist Hoshima(last year’s appearance). At a nearby area, there’s the third life-size Hatsune Miku statue(Deep Sea Girl) on display. Including the aforementioned statues, there’s a total of eight life-size Hatsune Miku statue up to date.

In the midst of events, Hatsune Miku: Magical Mirai 2015 figure has been announced for preorder starting now. She stands at 1/10 of her actual height, or approximately at 16 cm tall. Preorders will close on December 16th at 21:00 JST, or until the limit has been reached. The release date is set in June 2016.

At VOLKS booth, there’s a display area of Dollfie Dream Hatsune Miku “Siren” outfit, along with announcement notice for “Ribbon Girl” outfit. Preorders for “Siren” outfit are not yet mentioned, while “Ribbon Girl” is still in development.

Magical Mirai 2015 setlist via INSIDE:

  1. Tell Your World / livetune / Hatsune Miku
  2. Raspberry*Monster / HoneyWorks / Hatsune Miku
  3. Nice to Meet You, Mr. Earthling / PinocchioP/ Hatsune Miku
  4. Solitary Hide and Seek Envy / koyori / Hatsune Miku
  5. Love Trial / 40mP / Hatsune Miku
  6. Holy Lance Explosion Boy / rerulili / Kagamine Len
  7. Lost One’s Weeping / Neru / Kagamine Rin
  8. Remote Control / JesusP / Kagamine Rin & Len
  9. Nostalogic / yuukiss / MEIKO
  10. Snowman / halyosy / KAITO
  11. Envy catwalk / Tohma / Hatsune Miku
  12. Deep Sea Girl / Yuuyu / Hatsune Miku
  13. Sweet Devil / Hachioji P / Hatsune Miku
  14. 2D Dream Fever / PolyphonicBranch / Hatsune Miku
  15. Cat Food / doriko / Hatsune Miku
  16. Unhappy Refrain / wowaka / Hatsune Miku
  17. Romeo and Cinderella / doriko / Hatsune Miku
  18. glow / keeno / Hatsune Miku
  19. Ai Dee / Mitchie M / Hatsune Miku Luka
  20. Just Be Friends / Dixie Flatline / Megurine Luka
  21. shake it! / emon / Hatsune Miku
  22. Packaged / livetune / Hatsune Miku
  23. World is Mine / ryo (supercell) / Hatsune Miku
  24. ODDS & ENDS / ryo (supercell) / Hatsune Miku

<Encores>

  1. Hand in Hand / livetune / Hatsune Miku
  2. 39 / sasakure.UK × DECO * 27 / Hatsune Miku
  3. First Sound / malo / Hatsune Miku