Jul 182019
 

This weekend is Shanghai’s Bilibili Macro Link 2019 exhibition event, taking place at the Mercedes-Benz Cultural Center in Shanghai. If you’re unfamiliar with Bilibili Macro Link, it’s China’s equivalent experience to Nicovideo’s yearly “Nico Nico Chokaigi” event, but for their own video streaming service Bilibili.

Bilibili Macro Link VR Main Visual

The event will span 3 days starting July 19th, with each day covering a different theme. Day 1, refered to as Bilibili Macro Link VR (Visual Release), will focus on VR experience and performances with various digital characters. These include Chinese Vsingers such as Luo Tianyi and Mo Qingxian, Vtubers such as Kizuna AI and Fubuki Shirakami, Bilbili’s own mascots 22 and 33, and of course Crypton Future Media’s own Vocaloid characters Hatsune Miku, Megurine Luka, Kagamine Rin & Len, Meiko and Kaito!

This will make it one of the largest VR experience events of its kind, and we’re certain it will be quite the show!

Bilibili Macro Link VR Official Site: https://bml.bilibili.com/2019/index.html#/vr

Jun 072019
 

Hatsune Miku VR, a VR music game for PC, is now also available on the Oculus Store! The game was previously available only on the Steam platform, so this release makes the game more widely accessible. The game is compatible with HTC Vive, Oculus Rift and Rift S platforms.

Additionally, a new song pack DLC has been released for the Steam version of the game (included with the newly released Oculus version). This pack has 5 new songs to enjoy:

> All I Need are Things I like (MUSIC: pinocchiop)
> Loneliness And Real (MUSIC: PIPPO)
> Kimagure Mercy (MUSIC: Hachiouji P)
> 2dimension dream fever (MUSIC: PolyphonicBranch)
> METEOR (MUSIC: DIVELA)

To celebrate the release, the game is currently on 20% discount, dropping the bundle price to $39 on Steam, and $36 on the Oculus Store. This includes the base game, and the two song packs for a total of 19 songs. Check them out on the stores below! The publisher Degica Games is also hosting prize giveaways on Twitter.

Oculus Store: https://www.oculus.com/experiences/rift/1731587616863812/
Steam: https://store.steampowered.com/app/707300/Hatsune_Miku_VR___VR/

Hatsune Miku VR Official Page: http://promo.degicagames.com/vr/


Feb 262018
 

Excited for the release of Hatsune Miku VR? Thanks to a recent update Degica Games, the release date has been revealed: March 8th, 2018! Additionally, two more songs have been announced: Singularity by Keisei, and Senbonzakura by Whiteflame!

The Steam Store link is also now available: http://store.steampowered.com/app/707300/Hatsune_Miku_VR___VR/

Lastly, Degica Games has launched a giveaway promotion, with prizes including concert tickets to Miku Expo 2018 in the U.S. or Mexico, Magical Mirai 2017 Blu-rays, and scale figures! Check out the promotion here (ends March 20th, JST!) → https://goo.gl/HrLEXz

Hatsune Miku VR will launch on Steam March 8th for the HTC Vive and Oculus Rift VR platforms.

Jan 182018
 

We’ve been waiting for this ever since we saw this game demoed at Snow Miku 2017: Hatsune Miku VR will be coming to PC via the Steam VR platform in Spring 2018 for the HTC Vive and Oculus Rift! The game comes via collaboration with Crypton Future Media and Degica Co.

The “Action Rhythm Game” uses VR controls, and allows you to watch Miku dance as you play the game. It will launch with 8 initial songs with 2 levels of difficulty each. Additional songs are planned to be added later!

The game will be available in English, Japanese and Chinese. Additional info will be announced at a later date. Check out the official Hatsune Miku VR site! → http://promo.degicagames.com/vr/

Via 4gamer

Mar 152017
 

Hatsune Miku has been opening the gateway for many new topics of interest in technology for Vocaloid fans, and one of those recent interests has been the rise in virtual reality technologies. With the Oculus Rift, HTC Vive, PlayStation VR, and even simple phone-powered HMDs (head mounted displays), VR is everywhere these days. But it’s still in its infancy, while developers and game companies experiment to figure out what will truly make VR a staple in the modern gaming world.

A group of talented developers and devoted Miku fans in Japan have figured that the best way to enjoy the world of virtual reality is with our favorite virtual idol (Miku of course!). At last year’s Snow Miku, the team showed off a simple VR demo with the Oculus Rift, where you could have your picture taken with Snow Miku. As simple as this demo was, it put the biggest smile on my face, and was one of the standout moments of my visit to Snow Miku 2016.

When I saw the team had returned to Snow Miku 2017 with yet another demo, this time with Oculus Touch controls, I knew I would be in for another treat. This time they were presenting an all new Snow Miku demo called “Miku Tsuku”, which means “Making Miku”. The demo booth was so popular, there was over an hour estimated wait time. While waiting, I spoke to some of the staff to learn about the demo. The demo was developed in a matter of just 3 weeks with a team of 5~6 people. That was truly impressive!

After observing other players, and having the staff explain the run down on the game controls, it was soon my turn to jump back into the virtual reality world.

Miku Tsuku Gameplay Demo


In Miku Tsuku, you are presented with a desk with a figure-sized Snow Miku and various objects scattered around you. The purpose of the demo is to decorate the stage with the various objects, as well as position the Snow Miku figure (which is actually alive and watching you!) however you like. At any time, you also have the ability to instantly shrink down in size and join Snow Miku on the stage by tapping the smart watch that’s on your left hand inside the game. There is a sudden shock and surprise when you do this for the first time, and the feeling of having Miku right there in front of you… It’s truly surreal.

The interactive experience was so joyful and fun, the 5:35 time limit felt like it passed too quickly before I could try everything that I wanted to do. Like the previous year, I was left with the biggest smile on my face once my turn was finished, and I had nothing but praise for the developers of Miku Tsuku. I also played with the rhythm VR game presented by Crypton themselves, as well as the Google Tango AR demo. But neither of these could compare to the marvelous experience of Miku Tsuku.

 

The team of Miku Tsuku is hopeful that there will be interest and support from fans to help encourage further development of this idea, along with a release on Oculus and Steam stores, and other platforms. I hope they succeed, and that many more Hatsune Miku fans will be introduced to the world of VR. I can really see this concept going somewhere in the future, and Hatsune Miku will help lead the way.