Sep 162015
 

pjdx_strangerScreenshot of “Stranger” PV and “Silent Voice” module revealed at Tokyo Game Show

SEGA made announcements today at the Tokyo Game Show that revealed some new information regarding Project Diva Future Tone (the Arcade to PS4 game port) and Project Diva X.

To start, the PV for “Strangers” from Project Diva X was revealed (screenshot above), and also confirms that two past game modules will be returning to the game: Honey Whip and Neko Neko Cape (Kitty Cape in the western version of Project Diva). Additionally, the new official promotion art for Project Diva X was revealed, and was unsurprisingly illustrated by KEI, popularly known for illustrating Hatsune Miku V2, and all other Project Diva video game cover art to date.

The SEGA feat. Hatsune Miku Project series supervisor, Utsumi Hiroshi, also stated that the PlayStation 4 port of Project Diva Arcade: Future Tone (titled Project Diva Future tone for PS4) will feature “a package showing chivalrous spirit”, as a gift to fans as thanks for their support. This hints at, but doesn’t fully confirm, the massive 200+ songlist for the PS4 port. 1080p resolution and 60fps will also be preserved for the PS4 version. The exact release period in 2016 still hasn’t been confirmed. As for further monetization of the game, they’re still working out ideas. We’d be inclined to believe that all future song releases for Arcade will be paid DLC for the PS4 game.

Hiroshi also mentioned the team is still trying to figure out how to map the controls to the PlayStation 4 controller buttons, since trying to hit all 4 symbols at once would “kill your thumbs”. We expect an Arcade-style controller release to accompany the game to also be a possibility.

During the live stream, a number of songs were played in the background, and one in particular caught our attention: Nebula by Tripshots. Since Tripshots is one of the confirmed producers for inclusion in Project Diva X, we believe this is likely the song of his that will be featured in the game.

On the topic of Project Diva X, a few more details of the game were recently announced via Famitsu and SEGA. There are two new modules revealed for the game: “Judgement” designed by Tama, and “Silent Voice” designed by Tokichi. These modules are used for the songs Love Trial by 40mP, and Strangers by HeavenzP, respectively.

The update mentions that the new “Quest” mode of the game can also allow the unlocking of modules, songs, stages, accessories, etc. It can also allow you to obtain modules in a new way. By means of clearing the “chance time” events, you can now have a chance at unlocking a new module instantly by having it “drop” during the song, as opposed to buying it from the shop like you normally would in past games. Alternatively, you can also unlock these items using the more traditional “free play” game mode.

The voltage meter now replaces the typical song progress bar of past Project Diva games, although it’s unclear if this applies to just Quest mode, or Free Play mode as well. It works fairly similarly to the old progress meter, to where you need to reach a certain minimum voltage percentage to pass the song.

Outfits now interestingly have attributes, which can affect your “voltage” in gameplay, making it either easier or harder(?) to complete a song. Confirmed module attributes: Silent voice (COOL), Original (NEUTRAL), Judgement (CUTE), Honey Whip (BEAUTY), and Neko Neko Cape (CHAOS). Items/accessories are also confirmed to have attributes. It seems that Project Diva is adopting some RPG gameplay elements?

Sep 022015
 

pjdx_famitsu_reported

An early news from Famitsu via Hachima Kikou has (reportedly) introduced new features, modules, and songs for the upcoming title Hatsune Miku: Project DIVA X in 2016. The three new key features are “Live Quest mode”, “Module Drop”, and “Rush Notes”.

The Live Quest mode is a quest system newly introduced to the game, and listed on the bulletin board in Diva Room. The quests may vary depending on the areas, where they’re five areas in total. By “filling” up the power of song, the quest is progressed and eventually passed when a right amount of “Voltage” is met.

By completion of the quest, an event will trigger conversations among the characters in the quest. Additionally, if the quest conditions and “Chance Time” are both cleared, players will be rewarded with a random module. This is known as the “Module Drop” feature, and will be in place of the traditional method with diva points (specific modules tend to drop from certain quests).

Another feature to mention is the “Rush Notes”, where it establishes an alternative for players to gain higher scores. This can be done by pressing the corresponding buttons repeatedly when the word “RUSH” appears on the screen.

Lastly, three songs and modules have been revealed for the game: “Love Trial” by 40mP (Judgment), “Raspberry*Monster” by HoneyWorks (Raspberryism), and “Strangers” by HeavenzP (Silent Voice).

EDIT: With the official site update, we have confirmed the details of the early leak. In addition to the above contents, the live quest mode will also reward  music, stages, and accessories. Miku and friends will level up as the quest completion increases. The Rhythm Game mode will now be known as Free Play mode, and the game will have 30 songs in total.

It’s said that the game is at 39% of its development stage.

Hatsune Miku: Project DIVA X will be released on PS4 and PS Vita starting from Fall 2016 and March 2016, respectively. Visit the official website.

Aug 302015
 

In celebration of Hatsune Miku’s 8th anniversary today (it’s now August 31st in Japan), SEGA has announced the newest Hatsune Miku: Project DIVA title in the series: “Project DIVA X”, which is the 10th Project DIVA game release to date. While little is known regarding the new project, several interesting points have recently been revealed.

The game will be available on PlayStation 4 and PS Vita platforms, with releases set for Fall 2016 for PlayStation 4 and March 2016 for PS Vita. For Magical Mirai 2015 participants, a Project Diva X game demo will be available at SEGA’s booth during the event from September 4th~6th.

The game’s theme song will be composed by Ryo, and we already have at least one game song confirmed: Raspberry*Monster by HoneyWorks (with the module designed by Aki Akane). A new gameplay mode called “Live Quest Mode”, which promises a new exciting way of playing the rhythm game.

In addition, a teaser screenshot has been released by SEGA via their Hatsune Miku Project blog. Below is a trailer released by SEGA, revealing some of the music producers and illustrators for the next game title:

Teased Illustrators for Hatsune Miku: Project DIVA X




Jul 232015
 

09568de3149234ba556144f99a4e7c2ec362

Atlus has announced today for Hatsune Miku appearance in Persona 4: Dancing All Night in the form of DLC, with her appearance as a design from Hatsune Miku x Namie Amuro collaboration in early June this year. The announced DLC will feature the song “Heaven(ATOLS remix)” with release date set on mid-August.

The illustration we see here is done by the famous illustrator Shigenori Soejima, who is best known for his contributions to the Persona series. Previously he was responsible for the main visual for Hatsune Miku x Namie Amuro collaboration, making this the second collaboration illustration from him.

Persona 4: Dancing All Night is a dancing game on PS Vita platform released on June 25th, and developed by Atlus(subsidiary of Sega). Enjoy the teaser images below from Famitsu.

Jun 142015
 

Beginning June 12th, Hatsune Miku fans were able to place reservations at the Huaihai Road store in Shanghai for 100 white PlayStation 4 units, and 100 white PlayStation Vita units, each with their own unique bonuses. The PS4 bundle was priced at 2899 Yuan ($465 USD), and included a replacement hard drive cover plate with a decorative Miku Expo decal, and a ticket voucher for an “A” section seat at the concert. The Vita bundle included a somewhat simple looking Miku Expo shirt, and cost 1299 Yuan ($208 USD).

As one of the main event sponsors of Hatsune Miku Expo in Shanghai, Sony PlayStation China seems to have underestimated the attraction Hatsune Miku goods have to hardcore fans, and didn’t have nearly enough stock of their event promotion bundles (haven’t we seen something like this happen before?). Despite planning to keep reservations open until June 20th, the bundles have been reported to be completely sold out in the first 24 hours. Honestly, who didn’t see that one coming?

Hopefully Sony will learn from this and stock enough goods in the future. And preferably with goods not as expensive as the Miku Xperia edition phone, which sold poorly for being too costly. Official promotion page: http://www.playstation.com.cn/activities/MIKU.htm

miku_img_150611_02_2